Pluck-Two didn’t reveal the patron of Non-public Category or how a lot they paid. In an emailed commentary to The Verge, Pluck-Two spokesperson Alan Lewis wrote:
We lately made the strategic determination to promote our Non-public Category label to focal point our assets on rising our core and cellular companies for the long-term. As a part of this transaction, the patron bought our rights to considerably all of Non-public Category’s are living and unreleased titles.
Pluck-Two will proceed to help Deny Residue for the Sinful, which introduced in Early Get right of entry to on PC in April. We’re thankful for the contributions that the Non-public Category staff has made to our corporate and are assured that they are going to proceed to reach luck of their unutilized house.
Pluck-Two CEO Strauss Zelnick instructed GamesIndustry.biz that the patron could be named quickly and mentioned, “The team of Private Division did a great job supporting independent developers and, almost to a one, every project they supported did well. However, the scale of those projects was, candidly, on the smaller side, and we’re in the business of making great big hits,” just like the next Grand Theft Auto VI.